Do you think that educational video games could improve your child’s grades? Do you think that educational video games could teach your child “non-gaming” skills required to achieve success in life?
There is certainly a movement going on in the direction of implementing educational games into the classroom. For better or worse, it will be showing up to a classroom near you. I just don’t 幼兒教育 want you to get excited just yet.
In this article I will discuss a study done by the DimensionU Gaming Suite, which is becoming a very popular educational video game that schools are beginning to implement in their classrooms. I will then draw a comparison to another “supplemental activity,” which is learning a musical instrument in order to give you a perspective on how to improve your child’s education.
DimensionM is the Math video game of a larger gaming suite called DimensionU that covers other subjects such as Science and Reading. Below you will a read the summary of the study that DimensionU posts on their website.
Case Study: Pender County Study (UNC Wilmington)
Conducted in 2008, this study looks at the effects of DimensionM in the setting of a rural middle school of roughly 500 students, where only 63.1 percent of students were either at or above grade level on state-mandated End-of-Course testing for math.
- Mean scores increased from 46% on the pre-test to 63% on the post-test
- Male and female students demonstrated equitable gains
Not bad. The results are certainly encouraging, though after reading the in-depth report, (which I downloaded off their website), I was not as excited as I was when looking at the summary above.
Never Judge A Book By Its Cover
My opinion is that the summary is very misleading. They make it sound like they did the study on 500 students. Look above again. Isn’t that how you interpret the first sentence of the study? In actuality, they did the study on 34 students as it states in the full report. Is it me, or is that a big difference? I don’t know about you, but I don’t like being misled.
The truth is that out of 500 students in that particular middle school, only 63.1% of the students were at or above grade level in their end-of-year exams in Math. However, the gaming study was experimented on only 34 of the 500 students. In the full report, these 34 students were all below-average in Math.
Now, let’s look at the first bullet point of the study above. I don’t like the use of the word “mean.” The word sounds too scientific and covers up the real meaning of the point. Instead of “mean scores,” I would prefer “average scores” in this context. We’re not looking at any complex data here. It’s simply the average pre-test scores of the children before they began the “remediation course” or “gaming course” which I prefer to use.
It’s also important to point out that the students who participated in the study were below-average students with failing grades in Math. So certainly, there would be plenty of room for improvement by having an hour of “supplemental” activities every week for 7 weeks as the full report states. The results were that the average pre-test score went from 46% which is clearly a failing grade, to a 63% which is also a failing grade, though greatly improved.